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Shadow of the Tomb Raider Various Works
Here are some of the 3D art that I did for the game Shadow of the Tomb Raider (2018, Windows, PS4, XBox). Doing the artworks was fun - making them with enough detail while placing enough dirt and grime to fit the game proved to be an interesting challenge.
Credits:
In partnership with Eidos Montreal
https://www.eidosmontreal.com/
Studio of Secret6: https://secret6.com/
![]() This would be the first weapon I ever did for Shadow of the Tomb Raider, so this has a special place for me. | ![]() Here are the wireframes. | ![]() It has 3732 triangles and 1937 vertices |
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![]() | ![]() Here is another shotgun I have worked on - the Spas 12. | ![]() Shown here is the wireframe view. |
![]() This has 3899 triangles and 2166 vertices. | ![]() | ![]() Here is a handgun I did for Shadow of the Tomb Raider - the CZ-75. |
![]() Shown here is the wireframe view of the CZ-75 | ![]() This CZ-75 has 3998 triangles and 2092 vertices | ![]() |
![]() Shown here is a cargo loader that I did for the game - it required two texture maps with the right amount of dirt and detail, with the asset standing out from the rest. | ![]() The asset also has views from this side, in case gameplay brings the character up the cargo loader. | ![]() Even the wiring and the details in this part have to be right. |
![]() The next parts are the wireframe views for this asset. | ![]() | ![]() Now shown here is an ice cream cart prop from the game that can be seen in one of the scenes set in Mexico. |
![]() The decals were done by another artist. | ![]() The asset has no requirements for it to be opened. | ![]() |
![]() Now shown here is the wireframe views for this asset. |
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