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Shadow of the Tomb Raider Various Works

Here are some of the 3D art that I did for the game Shadow of the Tomb Raider (2018, Windows, PS4, XBox). Doing the artworks was fun - making them with enough detail while placing enough dirt and grime to fit the game proved to be an interesting challenge.

Credits:
In partnership with Eidos Montreal
https://www.eidosmontreal.com/

Studio of Secret6: https://secret6.com/

Defender Shotgun

This would be the first weapon I ever did for Shadow of the Tomb Raider, so this has a special place for me.

Defender Shotgun

Here are the wireframes.

Defender Shotgun

It has 3732 triangles and 1937 vertices

Defender Shotgun
Spas-12 Shotgun

Here is another shotgun I have worked on - the Spas 12.

Spas-12 Shotgun

Shown here is the wireframe view.

Spas-12 Shotgun

This has 3899 triangles and 2166 vertices.

Spas-12 Shotgun
CZ-75

Here is a handgun I did for Shadow of the Tomb Raider - the CZ-75.

CZ-75

Shown here is the wireframe view of the CZ-75

CZ-75

This CZ-75 has 3998 triangles and 2092 vertices

CZ-75
Cargo Loader

Shown here is a cargo loader that I did for the game - it required two texture maps with the right amount of dirt and detail, with the asset standing out from the rest.

Cargo Loader

The asset also has views from this side, in case gameplay brings the character up the cargo loader.

Cargo Loader

Even the wiring and the details in this part have to be right.

Cargo Loader

The next parts are the wireframe views for this asset.

Cargo Loader_004
Ice Cream Cart

Now shown here is an ice cream cart prop from the game that can be seen in one of the scenes set in Mexico.

Ice Cream Cart

The decals were done by another artist.

Ice Cream Cart

The asset has no requirements for it to be opened.

Ice Cream Cart
Ice Cream Cart

Now shown here is the wireframe views for this asset.

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