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Blood and Truth
Various Works
Shown here are some of the different 3D art that I have worked on the game Blood And Truth (PS4 VR). Doing detailed art that would look great and integrate well in VR was a great experience.
Credits:
In partnership with: Sony London Studio
https://playstationlondonstudio.com/
Studio of Secret 6: https://secret6.com/
![]() Shown here are the four combat knives that I made, with varying details and amounts of wear. All four assets are baked and textured separately in Substance Painter. | ![]() This one is the smallest of them. | ![]() While this knife has the largest amount of wear, and appears to be the largest when held by the character. |
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![]() The wear in this knife is distributed more along the edge. | ![]() This knife is my personal favorite for its jagged shape. | ![]() The next pictures are the wireframes for the knives. |
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![]() Now shown here is the knife holster for the knives used in game. It could hold from 1 to 4 of the knives in one time. | ![]() Now the largest knife is shown being held by the holster. | ![]() The next screenshot is the wireframes for this asset. |
![]() | ![]() Shown here is a grenade launcher, usually attached to the bottom of a weapon. | ![]() This asset has less polys compared to the previous ones, since it is not focused on much. |
![]() Shown here are the wireframe views for this asset. | ![]() | ![]() This is a leaf sight for the rifles in this game - it has much more polys and has brighter detail than most other assets, being used in aiming. |
![]() | ![]() | ![]() Now shown here are the wireframe views for this asset. |
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