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Beyond Contact - Environment and Props

Shown here are some of the buildings, environment assets and props that I made for the game Beyond Contact. It was a worthwhile effort for me to adapt to a semi-stylized art style coming from a background that specializes in realistic games.

Credits:Playcorp
https://www.playcorp.com/
Art Director:Alex Boylan
Animations: Levi Cowling

Related Videos:

Void Rifle

Here is a personal favorite of mine: the Void Rifle. Shoots a powerful charge of energy to your enemy.

Void Rifle (Wireframes)

Shown here is the wire frame view.

Compliance Baton

Another of my personal favorites - this Compliance Baton is used to strike and shock any enemy units one might encounter.

Compliance Baton (Wireframe)

Shown here are the wireframes for the Compliance Baton.

Cryonid Spawner

In our game we have spawners that spawn creatures at the players - here is one for an ice biome.

Cryonid Spawner (Wireframe)

Shown here is the wireframe for this asset.

Shock Sprite Spawner

This, meanwhile, functions as a place where hostile jellyfish-like creatures can spawn - it can also be destroyed in-game.

Shock Sprite Spawner (Wireframe)

The wireframe for this one is simple at the roots, as we have an in-game Unity shader that can accomodate alpha maps.

Wind Turbine

The game is big on generating your own power from sources like the wind, biomass and other green sources - this building is used to generate wind power.

Wind Turbine (Wireframe)

Shown here is the Wind Turbine's wireframes.

Solar Array

Shown here is the Solar Array building - used in-game for gathering solar power for the base

Solar Array (Wireframe)

This now shows the wireframe view of the Solar Array.

Work Bench

Initially, you start making tools with this piece of equipment.

Work Bench (Wireframes)

Shown here is the Work Bench's wireframes.

Science Lab

This structure allows the player to place any objects that can be found for scientific scanning and analysis in-game.

Science Lab (Wireframe)

Shown here is the Science Lab's wireframes.

Radar Structure

The game has frequent enemy raids - this structure allows the player to detect any coming raids.

Radar Structure (Wireframe)

Shown here is the Radar Structure's wireframes.

Oven

An in-base appliance that can be used to cook food.

Oven (Wireframe)

Shown here is the Oven's wireframes.

Healing Rod

This item can be used to heal nearby allies in game - the green crystals are used by the FX artist to generate the effects in-game.

Healing Rod (Wireframe)

Now shown here is the wireframe for the Healing Rod.

Ruin Pieces

One of my tasks is to make pieces that can be used in making environments - from large pieces like these

Ruin Props

..To smaller props like these ones

Ruin Pieces (Wireframe)

The wireframes show how dense the polycount must be for these ones.

Ruin Props (Wireframe)

This proved to be a nice challenge, as I had to make tiling textures in Substance Designer for the stone roads.

Environment ruins in action

After assembling them inside Unity, with other preexisting assets that can be sued, these are then put inside the game, as shown here:

Escape Pod

Initially, the player starts from a burning wreckage - I made this burnt-out crashed vehicle for that purpose.

Escape Pod (Wireframe)

Shown here are the wireframes for the the Escape Pod.

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