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Beyond Contact - Environment and Props
Shown here are some of the buildings, environment assets and props that I made for the game Beyond Contact. It was a worthwhile effort for me to adapt to a semi-stylized art style coming from a background that specializes in realistic games.
Credits:Playcorp
https://www.playcorp.com/
Art Director:Alex Boylan
Animations: Levi Cowling
Related Videos:
![]() Here is a personal favorite of mine: the Void Rifle. Shoots a powerful charge of energy to your enemy. | ![]() Shown here is the wire frame view. | ![]() Another of my personal favorites - this Compliance Baton is used to strike and shock any enemy units one might encounter. |
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![]() Shown here are the wireframes for the Compliance Baton. | ![]() In our game we have spawners that spawn creatures at the players - here is one for an ice biome. | ![]() Shown here is the wireframe for this asset. |
![]() This, meanwhile, functions as a place where hostile jellyfish-like creatures can spawn - it can also be destroyed in-game. | ![]() The wireframe for this one is simple at the roots, as we have an in-game Unity shader that can accomodate alpha maps. | ![]() The game is big on generating your own power from sources like the wind, biomass and other green sources - this building is used to generate wind power. |
![]() Shown here is the Wind Turbine's wireframes. | ![]() Shown here is the Solar Array building - used in-game for gathering solar power for the base | ![]() This now shows the wireframe view of the Solar Array. |
![]() Initially, you start making tools with this piece of equipment. | ![]() Shown here is the Work Bench's wireframes. | ![]() This structure allows the player to place any objects that can be found for scientific scanning and analysis in-game. |
![]() Shown here is the Science Lab's wireframes. | ![]() The game has frequent enemy raids - this structure allows the player to detect any coming raids. | ![]() Shown here is the Radar Structure's wireframes. |
![]() An in-base appliance that can be used to cook food. | ![]() Shown here is the Oven's wireframes. | ![]() This item can be used to heal nearby allies in game - the green crystals are used by the FX artist to generate the effects in-game. |
![]() Now shown here is the wireframe for the Healing Rod. | ![]() One of my tasks is to make pieces that can be used in making environments - from large pieces like these | ![]() ..To smaller props like these ones |
![]() The wireframes show how dense the polycount must be for these ones. | ![]() This proved to be a nice challenge, as I had to make tiling textures in Substance Designer for the stone roads. | ![]() After assembling them inside Unity, with other preexisting assets that can be sued, these are then put inside the game, as shown here: |
![]() Initially, the player starts from a burning wreckage - I made this burnt-out crashed vehicle for that purpose. | ![]() Shown here are the wireframes for the the Escape Pod. |
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