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Beyond Contact - Characters and Units
Here are some of the character work that i did for Beyond Contact - as someone who isn't really a character artist, it was a chance for me to do something that I really wanted to accomplish ever since I started working for video games - to have at least one character asset in a video game.
Credits:
Playcorp
https://www.playcorp.com/
Art Director:
Alex Boylan
Animations:
Cence, Clawtooth NPCs: Rea Kim
Kangah, Corvex Beast: Levi Cowling
Related Videos:
![]() Shown here is the basic form and colors that the other playable character has at the start. | ![]() Here's the wireframe for the previous render. | ![]() Here's an alternate view of the same character - when I was thinking about this I hoped the tail would be used as an extra limb of sorts! |
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![]() Shown here is the wireframes for the previous picture. | ![]() Underneath the helmet, one can see how reptilian the character looks. | ![]() There's a lot of geometry in this view - a lot of polys were put here for the animator to put in a wide range of movement. |
![]() Now, shown here is the basic suit for the Lizard Character - without the character inside. | ![]() Now shown here is the wireframe for the character's suit. | ![]() Shown here is the first tier suit for the character that can be made early in-game - this is my personal favorite as this just looks really dashing. |
![]() This now shows the first tier's wireframes - notice the polys in the scarf. | ![]() Increasingly, the suit tiers for this character become much more mechanical - as can be seen in the second tier here. | ![]() In the wireframe, one can look at the areas where I added extra geometry, such as the helmet - for the bakes to render cleanly. |
![]() This is the pinnacle of the tiers in game - the character almost looks robotic inside this third tier suit. | ![]() Shown here is the wireframes for the third tier of this character's suits. | ![]() This is a special kind of suit that can maximize one's breathing in-game, as the name suggests. |
![]() One can notice in the wireframe that I recycled a lot of parts from the basic suit. | ![]() In-game, this suit can provide your character with protection in extremely hot environments. | ![]() In the wireframe, one can see the polys I devoted to the robe, so that it can keep up with any running motions. |
![]() For the next character, here's the Corvex - an enemy unit that can cloak itself and sneak behind you. | ![]() A lot of polys were added to the tongue, as it would need to lash the player with it. | ![]() Now here is Cence, an NPC for one of the side quests the character must do, and the first character in game that I ever did. |
![]() Shown here are the wireframes for this character. | ![]() This other NPC named Clawtooth that I made is another personal favorite of mine - the spiky frills and the huge fish skull were a delight to make. | ![]() There's a lot of polys here in the wireframe, as I had to make sure it can be animated in it's full glory. |
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